'Civilization VI' Reveals Two New Leaders, Fall Update to Religion

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The world is a crowded place, and it is getting even more crowded with two more leaders in “Sid Meier’s Civilization VI.” Both hail from southeast Asia, but each came into power during different historical time periods.

In addition, religion gets a reboot of sorts with new beliefs and religious units, including a new combat unit.

Jayavarman VII was king of the Khmer Empire, the predecessor to modern day Cambodia and best well known in the “Civilization” franchise as the location for the world wonder, Angkor Wat. He reigned from 1181 to 1218, and his legacy of useful construction of hospitals, rest houses, and reservoirs still impact today.

In Civ VI, Khmer gets a unique unit, the domrey, that is a ballista mounted on the back of a war elephant. The power of the ballista becomes much more mobile by moving and shooting on the same turn, making it a preferred choice over the catapult when a siege weapon is needed.

In playing to Jayavarman’s legacy, the Grand Barays ability provides increases in food production when farms are next to aqueducts. Aqueducts themselves become more valuable by granting bonuses to faith and an amenity.

Instead of a temple, the prasat acts as the center of religion as well as provide a Great Works slot for any relics found. Because of his unique ability, Monasteries of the King, holy sites grab nearby territory and provide additional food and housing when built near a river.

Dyah Gitarja was a warrior queen of Majapahit, now known as Indonesia, who reigned from 1328 to 1350. In 1331, she herself led her army in battle to crush a rebellion.

Gitarja time as queen was also a time of expansion for her empire. She and her forces conquered many surrounding kingdoms and islands during the 14th century.

Many of the benefits of playing Majapahit extend into the waters. This is due to the numerous islands in Southeast Asia, and the need to traverse and conquer them.

The jong, their unique unit, replaces the frigate and allows for the grouping of units into a formation, making it faster and stronger in naval combat.

The kampung tile improvement reflects the historical need to keep houses on stilts to keep them safe from natural dangers. Building the kampung on the coast and next to water resources, providing housing, production and food benefits for each adjacent fishing boat.

Because of their naval prowess and their spice trade, coastal tiles get benefits with the Majapahit unique ability and leader ability. Bonus faith is granted for coastal cities, and naval units can be purchased with faith. In addition, some districts will get adjacency bonuses for being next to a coastal tile.

Both of these new civilizations make great use of their unique military and historical religious actions. Either one can provide early to mid-game advantages for a player and will likely do well in environments that have ample water resources.

For the fall update, Firaxis Games is reworking the religion system with two new pantheons, which will unlock two new buildings and a new combat unit, the warrior monk. Religious units will also exert zones of control and receive flank and support bonuses. The guru support unit can heal nearly religious units.

There will be changes to the religion lens and UI tweaks to identify religious units and their allegiance more easily.

There are some other UI, AI, and balance changes coming in the update, including making the oceans less safe and improng on more pertinent gossip messages being displayed. There is no final date for the release of the update.